![]() ![]() ![]() I wonder what Serral would have done had he scouted the double Stargate and Phoenixes earlier. I might try that but I don't think it's all that much of an edge. He seemed to make 2 lings instead of 4 to make up for it, then made the second pair of lings right before the adept scout timing (just delayed them a bit). Is Everdream one of the maps where a probe can beat you to the natural maybe.? It seemed like more or less the same result as the other builds he does just with a slightly earlier hatch. It was an unusual opening that might be useful for me, though: fast hatch, extractor trick, pool gas, then following the same trend as the others where he goes down to 2 drone after speed, then once he gets the next 100 gas he Lairs and saturates all gas in the main just like the others. The Eternal Empire game (hydra/ling into muta) was interesting, but I think an odd one that's beyond worth trying to read in to at my level.Įverdream seemed like it was a "Serral cheese" (but not that cheesy). I guess he saw a templar archive with no storm upgrading and saw the council upgrading along with all the gates so figured it must be either adepts or zealots, which Hydra/bane does decent with either. I think he did a very good read on the opponent there, still not 100% sure how he was so certain about it. I feel like the Banes did a lot of the leg work and the Hydras were just kind of there to add DPS and clean things up. On Simulacrum he seemed to go almost half and half Bane/Hydra. It was the same build done on Golden Wall but on that he went Muta/Bane instead of Hydra/Bane. He did basically the standard build but instead of pulling 2 of gas after getting speed he just pulls 1, then on the next 100 gas (after the 2nd round of queens) build Lair and saturate both gases in the main. I have a decent win rate vs P (39-33) but have been looking for a more reliable and stable approach, hopefully these are it =DĮdit: After watching all these I think the Simulacrum was the most educational for me. I feel like most of my losses vs P are me messing up a response to cannon rush or just making mistakes that I wouldn't pin on the build I've been rolling (eg letting them sit on 2 base and amass a bunch of carriers then not responding appropriately even though I'm ahead and should have dealt with it just fine). If they have a solid wall before bust time (most P absolutely do not) I don't make the banes and just work on denying the 3rd and pressuring w/ the ~24 lings or so while droning up behind it and going either SH, roach/hydra, or muta depending on what they seem to be doing. I feel like it's been a good timing but is borderline all-in. ![]() I'm D1 and so far my main approach for Protoss has been a pretty sharp bane bust timing right after I get my 3rd, around maybe 40 supply. I haven't looked too closely to write up the exact build, but you can find it in this game against Innovation. Let me know if you guys try this out and how it goes! As a final note, Serral also does a similar opening in ZvT to get a fast spire. Ideally you can just drone hard to saturate 3 bases while you start +1 melee, hydra upgrades, and bane speed. Similar to Variation 1, but you want to make ~8 extra lings instead of 16, and only make early hydras as needed. I'll write out the build order, say a few words about each variation, and include the replay files from Serral vs Neeb.īuild order starts with the standard hatch first opening:īenchmark: at ~4:15 you should be at 52/52 with 41 drones, 4 queens, ~6 lings, 3 gas, and Lair just finished.įrom here you start your tech of choice, overseer scout if needed, and either commit to army units for pressure or drone up your 3rd. I like this build because it's a bit off-meta and has a good chance of confusing Protoss scouting and timings. I wanted to write a short guide for the opening that Serral used all 3 games against Neeb at Stay-at-Homestory Cup this weekend. ![]()
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